# Introduction

Web3 Crypto Game built on Binance Smart Chain network.

## Introduction

Welcome to the world of CryptoTD, where strategy meets cryptocurrency in an immersive play-to-earn gaming experience like no other. In this groundbreaking game, players are thrust into a captivating realm where they must defend against waves of adversaries while navigating the dynamic landscape of blockchain technology.

Set in a futuristic universe where digital assets reign supreme, CryptoTD combines the thrill of tower defense gameplay with the excitement of cryptocurrency rewards. As a player, you are not just a participant in the game – you are a commander, a strategist, and a crypto enthusiast, all rolled into one.

In CryptoTD, your objective is clear: build, defend, and conquer. Construct powerful towers, each with unique abilities and strengths, strategically placing them to thwart the relentless onslaught of enemies. As you progress through the game's challenging levels, you'll encounter increasingly formidable foes, requiring quick thinking and strategic planning to emerge victorious.

But CryptoTD offers more than just pulse-pounding action – it introduces a revolutionary play-to-earn model that rewards players with valuable cryptocurrency for their skill and dedication. By successfully defending against enemy attacks and achieving game objectives, players can earn tokens directly deposited into their digital wallets, providing tangible rewards for their in-game accomplishments.

The integration of blockchain technology ensures transparency, security, and decentralization, allowing players to truly own their in-game assets and earnings. With CryptoTD, you're not just playing a game – you're part of a thriving ecosystem where your actions have real-world value.

Are you ready to embark on an epic journey where strategy, skill, and cryptocurrency collide? Join the battle in CryptoTD and experience the future of gaming today.

{% hint style="info" %}
**The information provided on this website does not constitute investment advice, financial advice, trading advice, or any other sort of advice and you should not treat any of the website’s content as such. Thought CryptoTD does not recommend that any cryptocurrency should be bought, sold, or held by you.**
{% endhint %}


# Game Overview

## Intro

Crypto Tower Defense (TD) is a strategy game where the goal is to defend a player territory by stopping enemies from reaching the exits by placing defensive structures that serve to automatically attack and destroy the enemies. Strategic choice and positioning of defensive towers before the game starts is an essential strategy.

## Elements

The basic elements of the game are:

* The base that must be defended by the player.
* Waves of multiple incoming enemies that must be defended against.
* The [placement](/crypto-td/tower-placement) of Towers used to attack the enemies.
* The ability to [upgrade](/crypto-td/upgrades) the Towers to become stronger and faster.
* A token with which to purchase Towers, upgrades and playing credits. This token is earned when you defeat an entire wave.

## Combat Tower stats

The rarity of towers can be different, the higher the rarity, the stronger these stats will be:

* Power
* Rate of Fire
* Range

Along with those stats, tower projectile can also have other static stats:

* ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F99hVrWSwy6fPWtQHG3hG%2FTarget.png?alt=media\&token=17ed5e81-1871-4639-9e83-2431bceeef03) - Follows target
* ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FKrMDovCgRFoz43gq4qvm%2FChain.png?alt=media\&token=e39c7686-45cc-438b-a942-77802d36fa73) - Does Chain damage
* ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FKZpjp8xv81Aqz38hv9es%2FSlow.png?alt=media\&token=9268224c-8d71-4058-ba6c-a1740c29dcb7) - Slows enemies
* ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2Fe80NYXSdocAMnBhL9yO6%2FSplash.png?alt=media\&token=3f9ceef6-044b-4250-b674-344dd581401b) - Does Splash damage
* <img src="https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FP5raHinIh2RBezZ7318d%2FDmgOverTime.png?alt=media&amp;token=ead853f6-0988-4a16-877f-40400daa0ec5" alt="" data-size="original"> - Does damage over time

## Aura Tower Stats

The rarity of towers can be different, the higher the rarity, the stronger these stats will be:

* Effect
* Range

In Aura towers, the effect represents the corresponding percentage added to the towers in range.

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F7NFMDXWcbg88lLfchVaf%2FMight.png?alt=media\&token=e7b8bbec-6b30-465b-a1a5-ea04ffc0cf37) ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FdCICsO31hBlh19CXSzrg%2FMomemtum.png?alt=media\&token=63fa916f-24dd-4e1c-b2f4-3ab36824edf6) ![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FdEZaxP3MLhLAOTrz6Jea%2FSight.png?alt=media\&token=69207b28-2b9b-4963-945e-12e08529420e)


# How to

Here you can find information on [how to get started](/crypto-td/how-to/getting-started) and [how to play](/crypto-td/how-to/how-to-play) the game.


# Getting Started

## Create Phantom or Solflare Wallet

Metamask Wallet is the boarding pass to our game. It is used to login, store, deposit and withdraw digital assets.

{% hint style="info" %}
Download Metamask from:

<https://metamask.io/>
{% endhint %}

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FfLkOCIMnL8yDXXrNicWX%2Fmetamask4112.jpg?alt=media\&token=0c9107b5-4062-44f9-aa74-340a1f11a87d)

## Buy tokens to start playing

### Step 1

Buy BNB  on Binance

### Step 2

Transfer BNB on Binance to Metamask

### Step 3

Swap BNB to CCrown

{% hint style="info" %}
Follow this link to swap tokens:

(To be announced)
{% endhint %}

### Step 4

Go to website <https://app.cryptotd.me/> to play

### Step 5

Click CONNECT WALLET

### Step 6

Connect to your Metamask, and sign in to login into the game.

### Step 7

[Click here to learn how to play the game](/crypto-td/how-to/how-to-play)


# How to play

In order to participate in the game, you'll start by depositing tokens in-game through your Metamask crypto wallet. From there, you'll have the opportunity to purchase and enhance towers to bolster your defenses.

Once your preparations are complete, you'll enter the game board to strategically position your towers before initiating gameplay by pressing PLAY. After completing a round, you'll collect your rewards. It's worth noting that each gameplay session requires one credit, and you can acquire three credits every 24 hours.


# Towers

Within the game, towers are available for purchase through the main menu by clicking the SHOP button. Each tower is priced at 350 CCrown, and users are limited to a maximum of 200 towers per account. To ensure equitable distribution, tower generation follows specific rules:

1. Towers are generated without repetition until all 15 types are acquired in your inventory.
2. No aura towers are generated if the player possesses fewer than 8 towers.

## Tower Types:

* [Acid](/crypto-td/towers/acid)
* [Cannon](/crypto-td/towers/cannon)
* [Crossbow](/crypto-td/towers/crossbow)
* [Crystal](/crypto-td/towers/crystal)
* [Fire](/crypto-td/towers/fire)
* [Gatling](/crypto-td/towers/gatling)
* [Hammer](/crypto-td/towers/hammer)
* [Laser](/crypto-td/towers/laser)
* [Machinegun](/crypto-td/towers/machinegun)
* [Mortar](/crypto-td/towers/mortar)
* [Rocket](/crypto-td/towers/rocket)
* [Tesla](/crypto-td/towers/tesla)
* [Might](/crypto-td/towers/might)
* [Momentum](/crypto-td/towers/momentum)
* [Sight](/crypto-td/towers/sight)

Among the array of towers available, there are a total of 15 distinct types to choose from. Notably, three of these towers function as aura towers, serving to enhance neighboring towers within their designated range rather than engaging in direct attacks.

## Tower Rarity

Towers possess varying rarities, with higher rarity levels indicating superior statistical strength. The assignment of rarity is randomized, adding an element of unpredictability to the game. Rarities are divided into four distinct categories.

| Rarity  | Category                                     | Probability |
| ------- | -------------------------------------------- | ----------- |
| 1-299   | <mark style="color:green;">Common</mark>     | \~ 74.6%    |
| 300-399 | <mark style="color:blue;">Uncommon</mark>    | \~ 21%      |
| 400-466 | <mark style="color:purple;">Rare</mark>      | \~ 3.9%     |
| 467-500 | <mark style="color:orange;">Legendary</mark> | \~ 0.5%     |

![Common Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FQWLMPm3DavjqcVM2YAx6%2FCommon.png?alt=media\&token=dfcb7ec0-1c29-4612-a92f-5a55525c6c56) ![Uncommon Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F2uNG0Q8nxvh4MrYhMSsf%2FUncommon.png?alt=media\&token=41db09fd-387e-4323-88db-c7df1818f735) ![Rare Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2Fx8cQjNHz7vBIsAixRfSl%2FRare.png?alt=media\&token=629e17b4-55c6-4780-ab2c-db19c3a0702b) ![Legendary Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FyljwgpShAuaOlw1CZ52v%2FLegend.png?alt=media\&token=fa2b4e23-a7d6-47ae-8253-a2ceef0cc8ff)

## Tower Level

Each tower starts at level 1 and can be [upgraded](/crypto-td/upgrades) twice. Stats will be boosted permanently with each upgrade.

![Level 1 Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FZx0v6X0ahu4JtdN7FaVN%2FLevel1.png?alt=media\&token=a000056f-2ef2-41b2-ab61-7c1a51890aaf) ![Level 2 Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FVPTne9gwuFRN2ihHvoRj%2FLevel2.png?alt=media\&token=89dd5e68-dbcb-4439-b6ad-7a2a76b4213b) ![Level 3 Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2Fa4uoIb1JutJHvTuPBSD5%2FLevel3.png?alt=media\&token=dedf6799-dbfe-4686-91ba-fdd1e37df5c3)


# Acid

Acid tower projectile follows the target and does acid damage over time.

![Example of Acid Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F8yKTaxADvJZPNO3e95iJ%2FAcid.png?alt=media\&token=5171d3da-4357-4f60-847e-d172303f44b3)


# Cannon

Cannon tower projectile hits the ground and does splash damage on the area.&#x20;

![Example of Cannon tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FNIxzjBd3mEhSOjZfjY94%2FCannon.png?alt=media\&token=034a2baf-4f36-476c-ade1-82b3fb64970d)


# Crossbow

Crossbow tower has slow rate of fire, but increased power. The projectile follows target until it hits.

![Example of Crossbow tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FeDYvEe9qgqYajIqorwR6%2FCrossBow.png?alt=media\&token=4a5fb028-045f-4e70-8e1b-fd8b131f51f7)


# Crystal

Crystal tower projectile will follow target, and slow the enemy for 5 seconds after it hits.

![Example of Crystal Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2Fh8n1Ii66qmcHHoppmwZk%2FCrystal.png?alt=media\&token=ff930210-b85a-4505-a888-a42dca9d5468)


# Fire

Fire tower projectile follows the target and does burn damage over time.

![Example of Fire Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FfGiSkuNk0VhGwpKY7gXG%2FFire.png?alt=media\&token=6bee5e90-fd27-4152-9461-bbf8d37346af)


# Gatling

Gatling tower has increased rate of fire, but lower power. The projectile will follow target until it hits.

![Example of Gatling Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FPbE2h0z18hroqKVMq6pH%2FGatling.png?alt=media\&token=58cd353c-43f9-4247-bdc9-8d09c851b99f)


# Hammer

Hammer tower projectile hits the ground under the enemie instantly, and does splash damage on area of effect.

![Example of Hammer Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FBUrBf6WEzspExtlJX46A%2FHammer.png?alt=media\&token=8cbeba24-477b-4db3-9240-ebf9b4a409e8)


# Laser

Laser tower projectile follows target until it hits.

![Example of Laser Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2Fcdu0zdoiYVoJ85ZLT7zs%2Flaser.png?alt=media\&token=243b3fc7-83d1-4e4f-bb9c-e6c785f39b19)


# Machinegun

Machine gun projectile follows target until it hits.

![Example of MachineGun Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FIcL58yrjoD0UYP8gbw54%2FMachinegun.png?alt=media\&token=cd90d461-10c7-456f-b427-3d594c365e94)


# Mortar

Mortar tower projectile hits the ground and does splash damage on the area.&#x20;

![Example of Mortar Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F7CE119CktH71R9oUAAfz%2FMortar.png?alt=media\&token=8094c6d8-b775-4958-8954-3e31884e0a04)


# Rocket

Rocket tower projectile will follow the target until it hits.

![Example of Rocket Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FmLZ5EbkJxl5zcUwsxOp1%2FRocket.png?alt=media\&token=7bf84080-7287-46b8-9258-f09a056c45b6)


# Tesla

Tesla tower projectile will instantly hit the target, and after a brief moment jumps to the nearest target doing chain damage.

![Example of Tesla Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FG9qgAvKyWqFbN1BC63q5%2FTesla.png?alt=media\&token=37cde56e-ae86-4776-b6e3-8c77ac755292)


# Might

Might tower will not attack, but will boost the POWER stat of other towers inside its range.

![Example of Might Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F7NFMDXWcbg88lLfchVaf%2FMight.png?alt=media\&token=e7b8bbec-6b30-465b-a1a5-ea04ffc0cf37)


# Momentum

Momentum tower will not attack, but will boost the RATE OF FIRE stat of other towers inside its range.

![Example of Momentum Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FdCICsO31hBlh19CXSzrg%2FMomemtum.png?alt=media\&token=63fa916f-24dd-4e1c-b2f4-3ab36824edf6)


# Sight

Sight tower will not attack, but will boost the RANGE stat of other towers inside its range.

![Example of Sight Tower](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FdEZaxP3MLhLAOTrz6Jea%2FSight.png?alt=media\&token=69207b28-2b9b-4963-945e-12e08529420e)


# Upgrades

Towers have the capacity to reach level 3, with the cost of each upgrade contingent upon their rarity. This is determined by the following formula:

$$
Price = Rarity \* 20 + 1000
$$

![Tower upgrade example](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FvmmIom44Nv23FMUe4iGM%2FUpgrade.png?alt=media\&token=05c9c1d9-b079-4e5c-a372-105c6a4d5903)

​Upgrading the tower will boost its stats to the next level. The new stats depends on the tower type and rarity. You will be able to preview the new stats and the price in the upgrade screen before confirming.


# Tower placement

Before commencing gameplay, towers must be strategically placed on the game board. Once positioned, their layout remains fixed throughout the duration of the match. Should you opt to reposition towers during gameplay, these changes will only take effect in subsequent matches. With 17 placeholders at your disposal, the strategic arrangement of defensive towers prior to game initiation is paramount. Upon finalizing your tower layout, navigate back to the main menu by selecting the button in the top left corner, then press PLAY to begin the match and showcase your tower's prowess.

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FBXbvYuGeSEK6h2iaj40b%2FPositioner.png?alt=media\&token=b4584bf0-2d95-4d15-9f91-cb5bf6c06fdc)


# Daily Credits

You have the opportunity to play a maximum of three games before needing to acquire additional credits. The process of recharging credits incurs a 24-hour cooldown period. Replenishing credits requires a payment of 5 CCrown, with the credits becoming instantly available for use.

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FPDa6qqvBBNZB0ZSXkRjj%2Fbt_Credits.png?alt=media\&token=6f7fd538-fbc6-4265-9c96-bce396859fc8)


# Rewards

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2F7KMZYxn7ym6jhI0K1CDn%2FReward.png?alt=media\&token=82fa0e2e-7cf7-4850-a2e0-b1cad0078f20)

## Prove your value

When 15 enemies follow all the path and hit the exit, the player will finish the game and a reward based on the wave reached will be added to the player's balance.

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FODPMyTAxJ86iIzZ8sjwG%2FProveValue.png?alt=media\&token=973b48d6-fae1-475f-8d1f-703da786c737)

## Claim reward

If you already proved your value, you can claim a reward equal to your last reward after a small delay.

![](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FFMfSVr1RVbSBoDEWBcoJ%2FClaimReward.png?alt=media\&token=232e138f-f864-4fce-885a-05aca93d11d7)


# Tokenomics

For CryptoTD project, the tokenomics are the following:

1. **Limited Minting**: The total supply of tokens for the gaming project is capped or limited to 1 000 000 000, ensuring scarcity. This scarcity can drive up demand for the token over time as the gaming ecosystem grows, leading to potential appreciation in token value.
2. **Small Team Percentage**: A fraction of the token supply is allocated to the project's team, developers, founders, and advisors. This allocation serves as an incentive for the team to work on the project's development and success. However, the percentage allocated to the team is kept relatively small to prevent centralization of control and to maintain a fair distribution of tokens among the community.
3. **Initial Distribution via Pinksale Fair Launch**: The project conducts its initial token distribution through a fair launch on the launchpad Pinksale. During the fair launch, tokens are made available to the public at an initial price, ensuring equal opportunity for all participants to acquire tokens. This approach fosters community involvement and prevents token accumulation by early insiders.
4. **In-Game Utility - Purchasing Towers**: The token serves as the primary currency within the gaming ecosystem, allowing players to purchase in-game towers, upgrades, or other items. These towers could be used for generating in-game rewards.
5. **Reward Mechanisms**: Players who own and utilize in-game towers may be eligible to earn rewards in the form of additional tokens. Rewards will be distributed based on factors such as game strategic performance, game achievements, participation in events, or contribution to the game's ecosystem.
6. **Staking and Governance**: To further incentivize participation and engagement, token holders may have the opportunity to stake their tokens in the gaming ecosystem. Staking could provide additional rewards or voting power in governance decisions related to game updates, feature additions, or community initiatives.
7. **Economic Sustainability**: The tokenomics are designed to ensure the long-term sustainability of the gaming project. This may involve mechanisms to balance token supply and demand, prevent inflation or deflation, and incentivize continued participation and growth of the gaming community.
8. **Community Engagement**: The project prioritizes community engagement and feedback, involving players in decisions regarding game development, tokenomics, and future roadmap planning. Open communication channels, regular updates, and community-driven initiatives help foster a vibrant and supportive gaming community.

Overall, the tokenomics of this gaming project aim to create a balanced ecosystem where the token has real utility within the game, while also providing opportunities for players to earn rewards and actively participate in the project's development and growth.

<table><thead><tr><th width="196.4638233054075" align="center">CCrown</th><th width="150" align="center">Amount</th><th width="152.5" align="center">Percentage</th><th align="center">Time</th></tr></thead><tbody><tr><td align="center">Fair Launch</td><td align="center">100 000 000</td><td align="center">10%</td><td align="center"></td></tr><tr><td align="center">Liquidity (60%)</td><td align="center">60 000 000</td><td align="center">6%</td><td align="center">Locked for 1 year, renewable</td></tr><tr><td align="center">Play to Earn Pool</td><td align="center">500 000 000</td><td align="center">50%</td><td align="center"></td></tr><tr><td align="center">Staking</td><td align="center">50 000 000</td><td align="center">5%</td><td align="center"></td></tr><tr><td align="center">Team</td><td align="center">90 000 000</td><td align="center">9%</td><td align="center">Locked, 2% per week</td></tr><tr><td align="center">Marketing</td><td align="center">100 000 000</td><td align="center">10%</td><td align="center">Locked 1 month</td></tr><tr><td align="center">Operational Costs</td><td align="center">100 000 000</td><td align="center">10%</td><td align="center"></td></tr><tr><td align="center">Total</td><td align="center">1 000 000 000</td><td align="center">100%</td><td align="center"></td></tr></tbody></table>

*


# Roadmap

## Beta :baby\_bottle:

The aim of Beta is to onboard users, strengthen the community and focus on the core gameplay features. During beta the token contract is not yet deployed and crates are free.

{% hint style="info" %}
Only users with certain roles have access during this beta stage. Limited to 5000 players
{% endhint %}

### **Progress:**

* [ ] Testnet Smart Contract
* [ ] Stake Coins
* [ ] First Game Mode
* [ ] Stress Test 5000 Users
* [ ] How to play video
* [ ] Basic Website

## Stage 1 - Open Beta

> Q1 2026

All Discord members are invited to join the game. During Stage 1 the team will be analysing the game to ensure everything runs smoothly.

### Progress:

* [ ] Stress Test Open Beta

## Stage 2 - Open Public Beta

> Q1 2026

Everyone is invited to join the game. During Stage 2 we will focus in improving the website and finish the Tailer Video.

### Progress:

* [ ] Stress Test Open Public Beta
* [ ] Trailer Video
* [ ] Certification

## Stage 3 - Launch

> Q2 2026

The following timeline outlines the order in which deposit, and withdrawing will become available in the game.

### Progress:

* [ ] Smart Contract
* [ ] PinkSale Fair Launch.
* [ ] Enable Deposit and Withdraw in BSC mainnet

## Stage 4 - Upgrade

> Q3 2026

The following timeline outlines the implementation of new features after launch

### Progress:

* [ ] Merge Towers
* [ ] Weekly Box Lottery
* [ ] Remake Website
* [ ] Level 4 Tower NFT
* [ ] Hall of Fame Weekly Reward


# Stake

Any player can stake up to 6000 CCrown account limit. \
There is a 2 000 000 Total Global Limit.\
The APY is 400%

{% hint style="info" %}
The minimum amount is 200 CCrown locked for 15 days.
{% endhint %}

![Stake example](https://1218665798-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F47XRiNiNephqPimj2ANV%2Fuploads%2FQfrUBvwOir3wmVZaGVK0%2Fstake.bmp?alt=media\&token=75ed422c-8f22-4244-8a47-03937598a8f6)


# Contact Us

Click on on your favorite social network to follow and keep in touch!\
\
<https://linktr.ee/cryptotd>


# F.A.Q.

### Is the Crypto Crowns Token live?

Not yet.

### Can you earn tokens in Open Beta mode?

No.

### How do I get access to Closed Beta mode?

We will be releasing spots on a rolling basis. Keep your eye out on discord and twitter for our next release of spots.


# Terms of Service


# Privacy Policy


